临时提交

This commit is contained in:
林若思 2025-12-31 09:23:01 +08:00
parent 885dcbd044
commit 997bfe0539
5 changed files with 90 additions and 65 deletions

View File

@ -52,7 +52,7 @@
tools:targetApi="31">
<activity
android:name=".ui.MainActivity"
android:name=".ui.SplashActivity"
android:exported="true"
android:theme="@style/Theme.Splash"
android:screenOrientation="portrait">
@ -66,10 +66,9 @@
</intent-filter>
</activity>
<!-- <activity
<activity
android:name="com.zs.smarthuman.ui.MainActivity"
android:screenOrientation="portrait"/>
-->
<activity
android:name="com.zs.smarthuman.ui.ActivateActivity"
android:screenOrientation="portrait"/>

View File

@ -27,11 +27,6 @@ class VadManager(
/** 喂入音频帧 (16kHz PCM float) */
fun accept(samples: FloatArray) {
// 放大音量,提高灵敏度
for (i in samples.indices) {
samples[i] *= 2.5f
}
vad.acceptWaveform(samples)
val speechDetected = vad.isSpeechDetected()

View File

@ -13,7 +13,6 @@ class VoiceController(
private val onStateChanged: ((VoiceState) -> Unit)? = null,
private val stopBackendAudio: (() -> Unit)? = null
) {
private val TAG = "VoiceController"
private val sampleRate = 16000
@ -29,8 +28,10 @@ class VoiceController(
private val wakeupManager = WakeupManager(assetManager) {
Log.d(TAG, "🔥 WakeWord detected")
stopBackendAudio?.invoke()
if (state != VoiceState.UPLOADING) { // 上传中不重置
resetAll()
state = VoiceState.PLAYING_PROMPT
}
onWakeup()
}
@ -38,27 +39,29 @@ class VoiceController(
private val vadManager = VadManager(
assetManager,
onSpeechStart = { onVadStart() },
onSpeechEnd = { /* 不再用于结束 */ }
onSpeechEnd = { /* 不再用于结束 */ }
)
/* ================= 音频缓存 ================= */
private val audioBuffer = mutableListOf<Float>()
private val preBuffer = ArrayDeque<Float>()
private val PRE_BUFFER_SIZE = sampleRate / 2 // 500ms
private val PRE_BUFFER_SIZE = sampleRate // 1 秒预缓冲
/* ================= 时间 ================= */
private var idleTimer = 0L
private var recordingStartTime = 0L
private var vadStarted = false
/* ================= RMS 结束判定 ================= */
/* ================= RMS 静音判定 ================= */
private var silenceStartMs = 0L
private val SILENCE_END_MS = 1200L // 静音多久算一句结束
private val RMS_SILENCE_THRESHOLD = 0.01f // 静音能量阈值
private val MIN_SPEECH_DURATION_MS = 800L // 最短有效语音
private val RMS_SILENCE_THRESHOLD = 0.005f // 更灵敏
private val MIN_SPEECH_DURATION_MS = 300L // 最短有效语音
private val MIN_SPEECH_RATIO = 0.15f // 有效帧占比至少 15%
/* ================= 音频入口 ================= */
fun acceptAudio(samples: FloatArray) {
// 唤醒独立处理,始终喂
wakeupManager.acceptAudio(samples)
if (state == VoiceState.UPLOADING ||
@ -87,14 +90,11 @@ class VoiceController(
return
}
// 2⃣ RMS 静音结束(核心)
// 2⃣ RMS 静音结束判定
val rms = calcRms(samples)
// Log.d(TAG, "RMS_DEBUG", "rms=${"%.4f".format(rms)}")
if (rms < RMS_SILENCE_THRESHOLD) {
if (silenceStartMs == 0L) {
silenceStartMs = now
} else if (now - silenceStartMs >= SILENCE_END_MS) {
if (silenceStartMs == 0L) silenceStartMs = now
else if (now - silenceStartMs >= SILENCE_END_MS) {
Log.d(TAG, "🔇 RMS silence end")
finishSentence()
}
@ -123,7 +123,17 @@ class VoiceController(
if (!vadStarted || speakTime < MIN_SPEECH_DURATION_MS) {
Log.d(TAG, "⛔ Speech too short, ignore")
resetToWaitSpeech()
resetToWaitSpeech(refreshIdle = false)
return
}
val rmsFrames = calcRmsFrames(audioBuffer.toFloatArray(), frameSize = 320)
val validFrames = rmsFrames.count { it >= RMS_SILENCE_THRESHOLD }
val ratio = if (rmsFrames.isEmpty()) 0f else validFrames.toFloat() / rmsFrames.size
Log.d(TAG, "RMS ratio=$ratio")
if (ratio < MIN_SPEECH_RATIO) {
Log.d(TAG, "❌ Not enough human voice (ratio=$ratio)")
resetToWaitSpeech(refreshIdle = false)
return
}
@ -136,47 +146,38 @@ class VoiceController(
}
/* ================= 播放回调 ================= */
fun onPlayStartPrompt() {
state = VoiceState.PLAYING_PROMPT
}
fun onPlayEndPrompt() {
state = VoiceState.WAIT_SPEECH
idleTimer = System.currentTimeMillis()
}
fun onPlayStartBackend() {
state = VoiceState.PLAYING_BACKEND
}
fun onPlayEndBackend() {
state = VoiceState.WAIT_SPEECH
idleTimer = System.currentTimeMillis()
}
fun onPlayStartPrompt() { state = VoiceState.PLAYING_PROMPT }
fun onPlayEndPrompt() { state = VoiceState.WAIT_SPEECH; idleTimer = System.currentTimeMillis() }
fun onPlayStartBackend() { state = VoiceState.PLAYING_BACKEND }
fun onPlayEndBackend() { state = VoiceState.WAIT_SPEECH; idleTimer = System.currentTimeMillis() }
/* ================= 上传回调 ================= */
fun onUploadFinished(success: Boolean) {
if (state != VoiceState.UPLOADING) return
state = if (success) VoiceState.PLAYING_BACKEND else VoiceState.WAIT_SPEECH
idleTimer = System.currentTimeMillis()
}
/* ================= Idle ================= */
fun checkIdleTimeout() {
// 上传中不计时
if (state != VoiceState.WAIT_SPEECH) return
if (System.currentTimeMillis() - idleTimer > idleTimeoutSeconds * 1000) {
val now = System.currentTimeMillis()
if (now - idleTimer > idleTimeoutSeconds * 1000) {
Log.d(TAG, "⏱ Idle timeout reached, resetAll")
resetAll()
}
}
/* ================= Reset ================= */
private fun resetToWaitSpeech() {
private fun resetToWaitSpeech(refreshIdle: Boolean = true) {
audioBuffer.clear()
preBuffer.clear()
vadManager.reset()
vadStarted = false
silenceStartMs = 0L
state = VoiceState.WAIT_SPEECH
idleTimer = System.currentTimeMillis()
if (refreshIdle) idleTimer = System.currentTimeMillis()
}
private fun resetAll() {
@ -197,17 +198,28 @@ class VoiceController(
private fun cachePreBuffer(samples: FloatArray) {
for (s in samples) {
preBuffer.addLast(s)
if (preBuffer.size > PRE_BUFFER_SIZE) {
preBuffer.removeFirst()
}
if (preBuffer.size > PRE_BUFFER_SIZE) preBuffer.removeFirst()
}
}
private fun calcRms(audio: FloatArray): Float {
if (audio.isEmpty()) return 0f
var sum = 0f
for (v in audio) {
sum += v * v
}
for (v in audio) sum += v * v
return sqrt(sum / audio.size)
}
private fun calcRmsFrames(audio: FloatArray, frameSize: Int = 320): FloatArray {
val rmsList = mutableListOf<Float>()
var i = 0
while (i < audio.size) {
val end = minOf(i + frameSize, audio.size)
val frame = audio.sliceArray(i until end)
var sum = 0f
for (v in frame) sum += v * v
rmsList.add(sqrt(sum / frame.size))
i += frameSize
}
return rmsList.toFloatArray()
}
}

View File

@ -38,9 +38,9 @@ class WakeupManager(
fun acceptAudio(samples: FloatArray) {
val s = stream ?: return
// ⭐ 远讲 / 播放补偿(非常关键)
// for (i in samples.indices) {
// samples[i] *= 2.5f
// }
for (i in samples.indices) {
samples[i] *= 2.5f
}
s.acceptWaveform(samples, sampleRate)
while (kws.isReady(s)) {

View File

@ -52,6 +52,7 @@ import com.zs.smarthuman.utils.ViewSlideAnimator
import com.zs.smarthuman.viewmodel.MainViewModel
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.Job
import kotlinx.coroutines.SupervisorJob
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
@ -136,10 +137,12 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
when (it) {
is ApiResult.Error -> {
Toaster.showShort("上传失败")
voiceController?.onUploadFinished(false)
}
is ApiResult.Success<*> -> {
Toaster.showShort("上传成功")
voiceController?.onUploadFinished(true)
}
}
}
@ -166,17 +169,17 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
},
onFinalAudio = { audio ->
Log.d("lrs", "检测到语音,长度=${audio.size}")
// mViewModel?.uploadVoice(
// AudioPcmUtil.pcm16ToBase64(AudioPcmUtil.floatToPcm16(audio)),
// 1
// )
loadLocalJsonAndPlay()
val file = File(
getExternalFilesDir(Environment.DIRECTORY_DOWNLOADS)!!.getAbsolutePath(),
"xxx.wav"
mViewModel?.uploadVoice(
AudioPcmUtil.pcm16ToBase64(AudioPcmUtil.floatToPcm16(audio)),
1
)
AudioDebugUtil.saveFloatPcmAsWav(audio, file)
LogUtils.dTag("audioxx", "WAV saved: ${file.path}, samples=${audio.size}")
// loadLocalJsonAndPlay()
// val file = File(
// getExternalFilesDir(Environment.DIRECTORY_DOWNLOADS)!!.getAbsolutePath(),
// "xxx.wav"
// )
// AudioDebugUtil.saveFloatPcmAsWav(audio, file)
// LogUtils.dTag("audioxx", "WAV saved: ${file.path}, samples=${audio.size}")
},
onStateChanged = { state ->
@ -204,8 +207,9 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
when (msg.msgContentType) {
MessageContentType.RECEIVE_VOICE_STREAM.msgContentType -> {
lifecycleScope.launch(Dispatchers.IO) {
UnityPlayerHolder.getInstance()
.startTalking(msg.content)
// UnityPlayerHolder.getInstance()
// .startTalking(msg.content)
loadLocalJsonAndPlay()
}
}
}
@ -315,6 +319,14 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
private var promptPlaying = false
private var backPlaying = false
private var promptTimeoutJob: Job? = null
private val PROMPT_PLAY_TIMEOUT_MS = 3000L // 10 秒
private var backTimeoutJob: Job? = null
private val BACK_PLAY_TIMEOUT_MS = 3000L // 10 秒
fun onAudioProgressUpdated( // Unity 调用此方法传递音频进度
progress: Float,
state: Int,//0stop 2pause 1play 3complete 4loading 5error
@ -331,6 +343,13 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
if (!promptPlaying) {
promptPlaying = true
voiceController?.onPlayStartPrompt()
promptTimeoutJob = lifecycleScope.launch {
delay(PROMPT_PLAY_TIMEOUT_MS)
promptPlaying = false
voiceController?.onPlayEndPrompt()
promptTimeoutJob?.cancel()
}
}
}
@ -338,6 +357,7 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
if (promptPlaying) {
promptPlaying = false
voiceController?.onPlayEndPrompt()
promptTimeoutJob?.cancel()
}
}
}
@ -360,7 +380,6 @@ class MainActivity : BaseViewModelActivity<ActivityMainBinding, MainViewModel>()
3 -> { // complete
if (backPlaying) {
Toaster.showShort("借宿了")
backPlaying = false
voiceController?.onPlayEndBackend()
}